Hollow Season
A narrative survival game about a village that empties one winter. 340,000 copies sold.
A twelve-person studio building narrative games with hand-drawn art and systems that respect your time. Three shipped titles, one in early access.

A narrative survival game about a village that empties one winter. 340,000 copies sold.
Turn-based tactics with permadeath and a soundtrack recorded by a live orchestra.
A fishing and dialogue game with no combat, no timers and no inventory management.
In early access. A co-op puzzle game for two players in the same room.
The dialogue engine behind all four games, released free and used by 900 other studios.
Full remapping, colourblind modes and text scaling ship in version 1.0, never in a patch.
No, and there will not be. Everything we add to a shipped game goes out as a free update.
Full input remapping, three colourblind modes, adjustable text and a no-fail mode ship in every 1.0 release.
We publish one external title a year. Send a playable build — a document alone will not get a reply.
Probably. All four games target hardware from around 2015 and ship with a scalable renderer.
The demo is free, takes about forty minutes, and is genuinely the first hour of the game.